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3D Apparel Designer

3D Apparel Designer as part of JULUVI software package has been developed to considerably increase flexibility and operational efficiency of experimental manufacture. With a 3D model, an apparel designer can develop their ideas, find best color, fabric and silhouette solutions. An apparel constructor can be released from sample fabrication and verify construction accuracy, as the style put on a 3D model realistically shows how a ready garment will look like. It has become possible because 3D apparel designing considers such important details as mechanical and physical fabric properties, interaction between fabric and model, and visual fabric quality.

With 3D Apparel Designer you cannot only receive a volume image, but also:

  • visually estimate a ready garment;
  • select fabric pattern;
  • estimate the garment balance;
  • view fitting allowances;
  • view tension distribution

The garment is put on a 3D model like a real one: patterns are sewn together in seams, which is set by a constructor using the patterns constructed with JULIVI software package or transferred from other systems with Converter software.

Stage 1. Putting a construction on a model.

For this, you can use one of the following modes: pattern left/right orientation, pattern shrinkage/extension, or ruffle/folder making.

Stage 2. Dressing a model.

At this stage the software recalculates data for the style patterns and the style can be viewed in volume. After this, a ready garment put on the model is put out on the screen. The software also makes possible to make patterns of decorative elements (collar, lapel, folders etc.)

With the garment put on the model, constructors and designers can find best color solutions, view previously scanned fabrics, and set pattern match for the pieces with pattern match option.

With different view modes you can view the garment in detail and:

  • estimate construction balance, i.e. accuracy of vertical side seams and shoulder seam in relation to human body;
  • measure distance between the garment and human body to make fitting allowances;
  • estimate garment tension on human body (shown in red). It helps understand how free and comfortable a person would feel in the garment and experiment with matching garments to each other.

The constructor can make the following styling with a 3D model:

  • Additional line marking. You can put lines on patterns, and the software will transfer them to the style put on the model. While shifting lines on the pattern you can see them shift in 3D mode and correct their position or form.
  • Silhouette change. With this function, you can extend or narrow silhouette of the garment or its pieces.
  • Length correction. With a 3D image, you can find best garment proportions and correct length of the garment or its pieces.
  • Pattern making. You can make patterns for elastic fabrics (T-shirts, sundresses) or derivative patterns (pockets, ruffles, cuffs, band collars)  right on the model.

3D Apparel Designer Advantages

  • for apparel constructor: they can quickly make changes to the construction, vary fabrics and implement their ideas in realistic and beautiful 3D images;
  • for business manager: they can virtually control preparation for production startup and plan production for future seasons beforehand;
  • for experimental production: time reduction for making and modification of new styles, no need to make several test samples;
  • for marketing department: quick and efficient transfer of style data to the customers.
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